About
I make complicated enterprise tools feel simple.
For nine-plus years I've done essentially one thing, first in graphic design and now in product: find the shared structure inside a messy operational system and make it feel obvious to a first-time user.
At Walmart Global Tech I do that across a four-platform indirect-procurement portfolio: ReimburseMe, iCatalog, MyGNFR, and GNFR Invoicing. It serves tens of thousands of associates, managers, and approvers across stores, clubs, and supply chain.
That work gets harder, and more valuable, the further you drift from it. I've made a career of not drifting.
Leading has never required a title. I mentor designers, have run cross-team critique across three teams for two years, and drive alignment between design and engineering on work that spans all four platforms. I joined Walmart as an intern four years ago and have been promoted roughly once a year since, including a level skip. Staff is next, and I want it on the same terms.
BFA in Graphic Design, Cal State Long Beach.
MS in Graphic Information Technology, Arizona State.
My current build
Nine years in. Here's where the skill points went.
Side quests / off duty
ANTIBODY
Outside of work, I design and prototype my own 2.5D Metroidvania, codenamed ANTIBODY. I've always wanted to make a game, but it turns out level design, combat feel, and pacing are interaction design problems wearing a different skin. It keeps the same muscles working: systems thinking, information hierarchy, and the discipline of cutting anything that doesn't serve the player.
