About
I make complicated enterprise tools feel simple.
For twelve years I've done one thing, first in graphic design and now in product: find the shared structure inside a messy operational system and make it feel obvious to a first-time user.
At Walmart Global Tech I do that across a four-platform indirect-procurement portfolio: ReimburseMe, iCatalog, MyGNFR, and GNFR Invoicing. It serves tens of thousands of associates, managers, and approvers across stores, clubs, and supply chain.
That work gets harder, and more valuable, the further you drift from it. I've made a career of not drifting.
Leading has never required a title. I mentor designers, have run cross-team critique across three teams for two years, and drive alignment between design and engineering on work that spans all four platforms. I joined Walmart through a design apprenticeship in 2022 and was promoted twice in two and a half years, including a level skip. I want to keep growing as a hands-on individual contributor.
BFA in Graphic Design, Cal State Long Beach.
MS in Graphic Information Technology, Arizona State.
Side quests / off duty
ANTIBODY
Outside of work, I design and prototype my own 2.5D Metroidvania, codenamed ANTIBODY. I've always wanted to make a game, but it turns out level design, combat feel, and pacing are interaction design problems wearing a different skin. It keeps the same muscles working: systems thinking, information hierarchy, and the discipline of cutting anything that doesn't serve the player.
